Mapmaking

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Mapmaking

Postby HoneyBadger on Sat Mar 06, 2010 9:23 pm

Hello, I've never used source SDK before, I'm learning a bit by watching tutorial vids on youtube, I have a question though, how do I load the props from neotokyo onto source sdk? also if anyone has any general suggestions on making maps feel free to tell me, might help others as well, thanks :)
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Re: Mapmaking

Postby pushBAK on Sat Mar 06, 2010 10:14 pm

in our sdk there is a thing called pub_neotokyo.fgd or maybe neotokyo_pub.fgd.. anyways you need to place it somewhere on your compy. Then in hammer go under "options" .. you will see an existing fgd for half-life 2 already there probably. Just add ours as well.. you basically tell hammer where it is on your machine.

then when you restart hammer it should load the assets..

you can sort of see what i'm talking about here in this image.. although this is my personal setup.. and setups can vary a bit:

Image

another important aspect when developing games.. most engines do not know how to make the jump across a folder name with two words like Program Files ... the space between "Program" and "Files" can cause shit to not work. So make sure steam is at the root of C or D or wherever.
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Re: Mapmaking

Postby rmccue on Sat Mar 06, 2010 11:35 pm

If something has a problem with "Program Files", try the DOS name "PROGRA~1", or the environment variable, "%ProgramFiles%"
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Re: Mapmaking

Postby HoneyBadger on Mon Mar 08, 2010 9:56 pm

Thanks for the help. It seems to be working now except whenever I test a level I get this error:

Code: Select all
** Executing...
** Command: "*steamdir*\steamapps\*username*\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\NeotokyoSource" "C:\Program Files\Steam\SteamApps\SourceMods\NeotokyoSource\maps\test"

* Could not execute the command:
   "*steamdir*\steamapps\*username*\sourcesdk\bin\ep1\bin\vbsp.exe" -game "c:\program files\steam\SteamApps\SourceMods\NeotokyoSource" "C:\Program Files\Steam\SteamApps\SourceMods\NeotokyoSource\maps\test"
* Windows gave the error message:
   "Access is denied."

** Executing...
** Command: "*steamdir*\steamapps\*username*\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\NeotokyoSource" -fast "C:\Program Files\Steam\SteamApps\SourceMods\NeotokyoSource\maps\test"

* Could not execute the command:
   "*steamdir*\steamapps\*username*\sourcesdk\bin\ep1\bin\vvis.exe" -game "c:\program files\steam\SteamApps\SourceMods\NeotokyoSource" -fast "C:\Program Files\Steam\SteamApps\SourceMods\NeotokyoSource\maps\test"
* Windows gave the error message:
   "Access is denied."

** Executing...
** Command: "*steamdir*\steamapps\*username*\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters:  -game "c:\program files\steam\SteamApps\SourceMods\NeotokyoSource" "C:\Program Files\Steam\SteamApps\SourceMods\NeotokyoSource\maps\test"

* Could not execute the command:
   "*steamdir*\steamapps\*username*\sourcesdk\bin\ep1\bin\vrad.exe"  -game "c:\program files\steam\SteamApps\SourceMods\NeotokyoSource" "C:\Program Files\Steam\SteamApps\SourceMods\NeotokyoSource\maps\test"
* Windows gave the error message:
   "Access is denied."

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\SourceMods\NeotokyoSource\maps\test.bsp" "*steamdir*\steamapps\*username*\SourceMods\NeotokyoSource\maps\test.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."

** Executing...
** Command: "*steamdir*\steamapps\*username*\source sdk base\hl2.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\NeotokyoSource"  +map "test"


Also, is there any way I could be able to see the models from further away like in your props preview video instead of them turning into blocks when they're five feet away?
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Re: Mapmaking

Postby aeVersatyle on Tue Mar 09, 2010 1:43 pm

Badger, after compiling the map you can just run NT normally and when you create a server, your map should be one of the options.

If you turn one of the panels in hammer to a 3d textured view, you can hover your mouse over it, press 'z' and be able to move around with wasd and the mouse. If you get close enough, the yellow box will go away. There really is no other way that I know to make it disappear. I believe that once you get alot of props and details in the game, you're going to be thankful for the yellow boxes instead of having to render all of that, regardless of how powerful your computer is.
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Re: Mapmaking

Postby Nron on Wed Mar 10, 2010 3:02 pm

Id suggest looking for a site that helps with basic mapmaking (Walls, rooms, stairs, windows, ect.)

Keep in mind its not easy for everyone so dont be stumped.
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Re: Mapmaking

Postby aeVersatyle on Wed Mar 10, 2010 3:41 pm

Nron wrote:Id suggest looking for a site that helps with basic mapmaking (Walls, rooms, stairs, windows, ect.)

Keep in mind its not easy for everyone so dont be stumped.


Thanks for reminding me:
http://developer.valvesoftware.com/wiki/SDK_Docs

and more specifically:
http://developer.valvesoftware.com/wiki ... vel_Design
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Re: Mapmaking

Postby Bisento on Thu Apr 22, 2010 11:08 am

Hi there,

where can I found usefull dimensions for Neotokyo° ? Like minimum path size for classes, size of a jump + crouch of a recon, etc... ?
I've found this (http://developer.valvesoftware.com/wiki/Dimensions) for HL2 but nothing for for NT.

Thanks,
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Re: Mapmaking

Postby FriedchikenCamo on Fri Apr 23, 2010 3:09 am

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Re: Mapmaking

Postby Bisento on Fri Apr 23, 2010 9:05 am

Thanks dude
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