nt_rabbitjunk_ctg_beta3

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nt_rabbitjunk_ctg_beta3

Postby AdjustRain on Thu Feb 09, 2012 3:38 am

Capture the Ghost map in beta state. All feedback is very much welcome.

Image

Mediafire


Screenshots:
Image
Bridge

Image
Alley

Image
Conference
Last edited by AdjustRain on Sun Jul 29, 2012 4:56 am, edited 3 times in total.
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Re: nt_rabbitjunk_ctg_beta2b

Postby monumentalbasser on Wed Feb 22, 2012 1:29 am

i love it. it's got a lot of promise already, and i'm sure there's more to come with it. it's now in rotation on Allotropy of Io.
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Re: nt_rabbitjunk_ctg_beta2c

Postby AdjustRain on Fri Mar 02, 2012 4:25 pm

Thanks. I fixed a few lighting oddities, link to the new version in the op post. Will do a more thorough renovation at a later date.
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Re: nt_rabbitjunk_ctg_beta2d

Postby Satoko on Tue Jul 03, 2012 4:43 pm

well rain worked on it last day(s) so hm maybe he will soon post new stuff/link inside here of version e.
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Re: nt_rabbitjunk_ctg_beta3

Postby AdjustRain on Sun Jul 29, 2012 4:59 am

Beta 3 is out. Layout and ghostcapture changed to improve chokepoints, improved framerates, implemented soundscapes, finished 3D skybox, and a lot more.
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Re: nt_rabbitjunk_ctg_beta3

Postby Satoko on Sun Aug 05, 2012 9:40 pm

maybe we can have beta3 on ndc ? and maybe agiel can put it on his, so nevermind what server next friday is playing on, we all can try it together, seeing how it feels in a real battle.
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Re: nt_rabbitjunk_ctg_beta3

Postby monumentalbasser on Mon Aug 06, 2012 7:48 pm

Satoko wrote:maybe we can have beta3 on ndc ? and maybe agiel can put it on his, so nevermind what server next friday is playing on, we all can try it together, seeing how it feels in a real battle.

I'm putting it up on all the NDC servers now.
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Re: nt_rabbitjunk_ctg_beta3

Postby Satoko on Mon Aug 13, 2012 4:25 pm

thanks

rain said the one day i think last friday a few played it (3 vs 3 or such), maybe those ppl if they are registered here, might provide some feedback so rain can make it a better map.
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Re: nt_rabbitjunk_ctg_beta3

Postby spad3r on Mon Aug 20, 2012 8:03 pm

I played it on Saturday with maybe 4v4 or 5v5 at points.

I hadn't seen it before so I kept getting killed by people getting to me before I thought they would etc. Hard to say how balanced it is given that.

One comment I would make is that the big room with the water pool seemed pointless.

Guess it's good to have more variety in the smaller maps. There weren't many "oh come on, how long is this going to take?" type moments.
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Re: nt_rabbitjunk_ctg_beta3

Postby AdjustRain on Thu Aug 30, 2012 6:06 pm

spad3r wrote:[...]

Yeah, the bath room needs some work, both visually and gameplay-wise. I think the layout won't be final either; the stone wall entrances tend to get a bit campy. Thanks for your feedback.
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