Unofficial FGD v1.2 (updated 16/08/09)

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Unofficial FGD v1.2 (updated 16/08/09)

Postby brainz on Sun Jul 19, 2009 2:53 am

Update! Download v1.2 here
-func_ladder has been added
-func_physbox_multiplayer has been added
-new icons for the NT entities have been added

Many thanks to zero rogue for creating the icons!
http://www.fpsbanana.com/members/507151

OLD INFO:

Thanks to our good friend deathfromabove we were already able to create custom maps for the CTG game type. Thanks to his work fiddling around he was able to find some of the necessary entities (as well as the NT bloom thing). Check his tutorial here.

I started experimenting with mapping for NT with that tutorial and found it a bit irritating to keep editing the entities so I started figuring out how FGD's work with many thanks to VDC. (Yes I do get bored quite often...)

So I represent you my custom FGD! :D
Extract it's contents to anywhere you like, however, "*steamdir*\steamapps\*username*\sourcesdk\bin\ep1\bin\" is the most obvious choice. If you already set up the SDK for NT, simply select the FGD in Hammer Editor's options under the "Game Configurations" tab.

My custom FGD contains all information you need right in the entity properties. Should be bug free. I've tested this several times. (Except the neo_bloom_controller, it's in it, but I didn't really pay attention to it whilst testing, sorry.)

Also, if you are having troubles with adding a NeoTokyo entry to Source SDK because of (well at least I have it) "Edit Game Configurations" not working for the Episode 1 SDK or simply haven't set it up yet, here's a simple way.
If you follow this, you won't need to set the FGD in the options anymore.

Open "*steamdir*\steamapps\*username*\sourcesdk\bin\ep1\bin\GameConfig.txt" and add the following piece of code after the closing bracket of the last game in the list. Don't worry, just analyze the structure and you'll understand which one that is. Don't forget to edit the code so it fits your system.
You'll need to create the mapsrc folder for it to work, else it will just default to the NeoTokyo folder.

Code: Select all
"NeoTokyo"
      {
         "GameDir"      "*steamdir*\steamapps\SourceMods\NeotokyoSource"
         "hammer"
         {
            "GameData0"      "*FGDdir*\neotokyo_unofficial.fgd"
            "TextureFormat"      "5"
            "MapFormat"      "4"
            "DefaultTextureScale"      "0.250000"
            "DefaultLightmapScale"      "16"
            "GameExe"      "*steamdir*\steamapps\*username*\source sdk base\hl2.exe"
            "DefaultSolidEntity"      "func_detail"
            "DefaultPointEntity"      "info_player_start"
            "BSP"      "*steamdir*\steamapps\*username*\sourcesdk\bin\ep1\bin\vbsp.exe"
            "Vis"      "*steamdir*\steamapps\*username*\sourcesdk\bin\ep1\bin\vvis.exe"
            "Light"      "*steamdir*\steamapps\*username*\sourcesdk\bin\ep1\bin\vrad.exe"
            "GameExeDir"      "*steamdir*\steamapps\*username*\source sdk base"
            "MapDir"      "*steamdir*\steamapps\*username*\sourcesdk_content\neotokyo\mapsrc"
            "BSPDir"      "*steamdir*\steamapps\*username*\SourceMods\NeotokyoSource\maps"
            "CordonTexture"      "tools\toolsskybox"
            "MaterialExcludeCount"      "0"
         }
      }


Go on! Make those quality maps! (And please don't remake CS:S maps.)
Last edited by brainz on Sun Aug 16, 2009 1:30 am, edited 2 times in total.
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Re: Unofficial CTG FGD (Make CTG maps)

Postby wbokunic on Sun Jul 19, 2009 5:25 am

Um, there's a good chance deathfromabove did absolutely no work for his article aside from taking screenshots. Several blog posts and forum posts on other forums existed for quite awhile before he posted his blog post. He could have easily just looked at those and copied.

Just saying >.>
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Re: Unofficial CTG FGD (Make CTG maps)

Postby ImaTarget on Sun Jul 19, 2009 11:11 am

thanks for the FGD. I only have one problem, prop ably a noobish issue since I haven't used hammer since... Before source!
How the heck to I get the NT textures to show up in hammer? No wadfiles so I wager the handling changed a bunch and all the tuts I can find just say "put these file in this folder and it works" however I cant find any explaining how to use the textures of a mod?
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Re: Unofficial CTG FGD (Make CTG maps)

Postby Fireman on Sun Jul 19, 2009 11:32 am

Assuming everything was setup correctly, click "Browse" on the right side underneath the current texture and type "neotokyo" into the keyword field, that should filter it down to all the textures used in the mod.
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Re: Unofficial CTG FGD (Make CTG maps)

Postby brainz on Sun Jul 19, 2009 11:41 am

wbokunic wrote:Um, there's a good chance deathfromabove did absolutely no work for his article aside from taking screenshots. Several blog posts and forum posts on other forums existed for quite awhile before he posted his blog post. He could have easily just looked at those and copied.

Just saying >.>

Who should I credit then? I like giving the appropriate credit. :3
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Re: Unofficial CTG FGD (Make CTG maps)

Postby ImaTarget on Sun Jul 19, 2009 11:53 am

Tried that, shows nothing. so I assume I did something wrong. At the source SDK start screen at the bottom when i choose Neotokyo it does not switch but stays in HL2. wager that is the issue then? I should not try such things with a hangover probably. :? I then choose Neotokyo manually in hammer though. Still no textures :-(
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Re: Unofficial CTG FGD (Make CTG maps)

Postby brainz on Sun Jul 19, 2009 12:10 pm

ImaTarget wrote:Tried that, shows nothing. so I assume I did something wrong. At the source SDK start screen at the bottom when i choose Neotokyo it does not switch but stays in HL2. wager that is the issue then? I should not try such things with a hangover probably. :? I then choose Neotokyo manually in hammer though. Still no textures :-(

Did you edit the paths in my code?
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Re: Unofficial CTG FGD (Make CTG maps)

Postby ImaTarget on Sun Jul 19, 2009 12:14 pm

i did, yes:

Code: Select all
"NeoTokyo"
      {
         "GameDir"      "e:\games\steam\steamapps\SourceMods\NeotokyoSource"
         "hammer"
         {
            "GameData0"      "e:\games\steam\steamapps\targeteron\sourcesdk\bin\ep1\bin\neotokyo_unofficial.fgd"
            "TextureFormat"      "5"
            "MapFormat"      "4"
            "DefaultTextureScale"      "0.250000"
            "DefaultLightmapScale"      "16"
            "GameExe"      "e:\games\steam\steamapps\targeteron\source sdk base\hl2.exe"
            "DefaultSolidEntity"      "func_detail"
            "DefaultPointEntity"      "info_player_start"
            "BSP"      "e:\games\steam\steamapps\targeteron\sourcesdk\bin\ep1\bin\vbsp.exe"
            "Vis"      "e:\games\steam\steamapps\targeteron\sourcesdk\bin\ep1\bin\vvis.exe"
            "Light"      "e:\games\steam\steamapps\targeteron\sourcesdk\bin\ep1\bin\vrad.exe"
            "GameExeDir"      "e:\games\steam\steamapps\targeteron\source sdk base"
            "MapDir"      "e:\games\steam\steamapps\targeteron\sourcesdk_content\neotokyo\mapsrc"
            "BSPDir"      "e:\games\steam\steamapps\SourceMods\NeotokyoSource\maps"
            "CordonTexture"      "tools\toolsskybox"
            "MaterialExcludeCount"      "0"
         }
      }
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Re: Unofficial CTG FGD (Make CTG maps)

Postby Fireman on Sun Jul 19, 2009 12:26 pm

ImaTarget wrote:i did, yes: <code>



One last thing then, did you download and extract the fgd brainz made to the right directory? It needs to go in the same directory as the one specified in the edited GameConfig.txt here: e:\games\steam\steamapps\targeteron\sourcesdk\bin\ep1\bin\neotokyo_unofficial.fgd.

Without the fgd being in the correct place that line's pointing at nothing, so hammer won't have any materials to use.
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Re: Unofficial CTG FGD (Make CTG maps)

Postby ImaTarget on Sun Jul 19, 2009 12:36 pm

Of Course I checked that already :-) I reread the Gameinfo.txt several times and checked all the path and the files positions. Still I only see HL2 textures. In the messages window after starting up it searches path and only refers to HL2 there and not Neotokyo, is that normal? I would have expected for it to show the games path to Neotokyo there.

EDIT :

Fixed it! For some reason i had to put Neotokyo in the first place in Gameinfo.txt before HL2 instead at the bottom. now it loads fine and I have the textures and everything. No idea why though. in any case it works, thanks for your help!
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