-func_ladder has been added
-func_physbox_multiplayer has been added
-new icons for the NT entities have been added
Many thanks to zero rogue for creating the icons!
http://www.fpsbanana.com/members/507151
OLD INFO:
Thanks to our good friend deathfromabove we were already able to create custom maps for the CTG game type. Thanks to his work fiddling around he was able to find some of the necessary entities (as well as the NT bloom thing). Check his tutorial here.
I started experimenting with mapping for NT with that tutorial and found it a bit irritating to keep editing the entities so I started figuring out how FGD's work with many thanks to VDC. (Yes I do get bored quite often...)
So I represent you my custom FGD!
Extract it's contents to anywhere you like, however, "*steamdir*\steamapps\*username*\sourcesdk\bin\ep1\bin\" is the most obvious choice. If you already set up the SDK for NT, simply select the FGD in Hammer Editor's options under the "Game Configurations" tab.
My custom FGD contains all information you need right in the entity properties. Should be bug free. I've tested this several times. (Except the neo_bloom_controller, it's in it, but I didn't really pay attention to it whilst testing, sorry.)
Also, if you are having troubles with adding a NeoTokyo entry to Source SDK because of (well at least I have it) "Edit Game Configurations" not working for the Episode 1 SDK or simply haven't set it up yet, here's a simple way.
If you follow this, you won't need to set the FGD in the options anymore.
Open "*steamdir*\steamapps\*username*\sourcesdk\bin\ep1\bin\GameConfig.txt" and add the following piece of code after the closing bracket of the last game in the list. Don't worry, just analyze the structure and you'll understand which one that is. Don't forget to edit the code so it fits your system.
You'll need to create the mapsrc folder for it to work, else it will just default to the NeoTokyo folder.
- Code: Select all
"NeoTokyo"
{
"GameDir" "*steamdir*\steamapps\SourceMods\NeotokyoSource"
"hammer"
{
"GameData0" "*FGDdir*\neotokyo_unofficial.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "*steamdir*\steamapps\*username*\source sdk base\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_start"
"BSP" "*steamdir*\steamapps\*username*\sourcesdk\bin\ep1\bin\vbsp.exe"
"Vis" "*steamdir*\steamapps\*username*\sourcesdk\bin\ep1\bin\vvis.exe"
"Light" "*steamdir*\steamapps\*username*\sourcesdk\bin\ep1\bin\vrad.exe"
"GameExeDir" "*steamdir*\steamapps\*username*\source sdk base"
"MapDir" "*steamdir*\steamapps\*username*\sourcesdk_content\neotokyo\mapsrc"
"BSPDir" "*steamdir*\steamapps\*username*\SourceMods\NeotokyoSource\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
Go on! Make those quality maps! (And please don't remake CS:S maps.)

