Neotokyo progress report 7-30-09

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Re: Neotokyo progress report 7-30-09

Postby danpV on Sat Aug 01, 2009 1:08 pm

Sure it is. Bunny hopping increases velocity.
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Re: Neotokyo progress report 7-30-09

Postby frankbeans on Sat Aug 01, 2009 3:39 pm

also moving left to right back & forth will also increase speed.
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Re: Neotokyo progress report 7-30-09

Postby Rush on Sat Aug 01, 2009 3:58 pm

R8Deej wrote:* In chat, people who are dead have a [DEAD] prefix.


Would it also be possible to include [All] and [Team] tags, or [All] and use the current [Jinrai]/[NSF] prefixes for teamchat?
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Re: Neotokyo progress report 7-30-09

Postby ASmallCrippledOrphan on Sat Aug 01, 2009 4:01 pm

In chat, people who are dead have a [DEAD] prefix.


-changes name to [DEAD] [DEAD] [DEAD] [DEAD] [DEAD]
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Re: Neotokyo progress report 7-30-09

Postby mRWaffles on Sun Aug 02, 2009 3:54 am

WHAT! Bunny hopping is a skill maneuver. It takes a great deal of skill, just as in Counter-Strike Source. Removing my bunny hopping support is to remove a competitive aspect from the game.
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Re: Neotokyo progress report 7-30-09

Postby PizzaSHARK on Sun Aug 02, 2009 4:24 am

mRWaffles wrote:WHAT! Bunny hopping is a skill maneuver. It takes a great deal of skill, just as in Counter-Strike Source. Removing my bunny hopping support is to remove a competitive aspect from the game.


7/10 because someone might think you're serious. Support isn't supposed to be moving fast ;)
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Re: Neotokyo progress report 7-30-09

Postby danpV on Sun Aug 02, 2009 4:27 am

Heh, I thought he was serious. I thought so because I do know people (a lot of people) who believe that.
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Re: Neotokyo progress report 7-30-09

Postby Terr on Sun Aug 02, 2009 6:56 am

Consider a game of Chess. The chessboard and pieces (physical model) doesn't prevent you from sneakily swapping where pieces are when someone's back is turned, and against good opponents you might need to do a lot of training at sleight-of-hand to do it, but it's not being "skilled at chess".

Bunnyhopping is similarly exploiting flaws and features with the computing environment the conceptual game runs within. Go and play Fortress Forever if you want to see a mod which has deliberately set out to preserve the "skilled" physics bugs of yesteryear. Or Tribes 1 for a game which officially turned a bug into a feature. But as far as I'm concerned, it's still closely related to crap like jellyhopping through walls.
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Re: Neotokyo progress report 7-30-09

Postby Cizjut on Sun Aug 02, 2009 9:35 am

This is great. Could we get the crouch toggle option?
Or in-game music on/off, i love the soundtrack
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Re: Neotokyo progress report 7-30-09

Postby Dukeleto on Sun Aug 02, 2009 10:35 am

Terr wrote:Consider a game of Chess. The chessboard and pieces (physical model) doesn't prevent you from sneakily swapping where pieces are when someone's back is turned, and against good opponents you might need to do a lot of training at sleight-of-hand to do it, but it's not being "skilled at chess".

Bunnyhopping is similarly exploiting flaws and features with the computing environment the conceptual game runs within. Go and play Fortress Forever if you want to see a mod which has deliberately set out to preserve the "skilled" physics bugs of yesteryear. Or Tribes 1 for a game which officially turned a bug into a feature. But as far as I'm concerned, it's still closely related to crap like jellyhopping through walls.


Gotta disagree with you on this one, Terr. As long as the game isn't representing a super-realistic contemporary environment, then it's perfectly ok for "bugs" to become features, exactly as occurred with Tribes. It's important that Supports cannot play this way, as it's out of character, but for Assaults and particularly Recons, any movement glitch that makes them even more slippery is probably a good thing!
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