you have to weigh how such changes are going to impact all classes.
Look, it's glitchy behavior. (More of a development design tradeoff than a bug, but the end-effect is glitchy.)
If you want to suggest some compensatory fix to buff recons at the same time, go ahead and propose some already, but it's worth fixing on it's own merits the same way physics bugs like bunnyhopping are.
Or take the current weapon-penetration damage bug. Presumably it favors Assaults/Supports and their heavier weaponry. Why aren't you holistically complaining that nobody should try to fix
that?
Supports now get the extra positive attribute of being able to block hallways, stairways and doorways and Recon's get the negative of having their flanking areas becoming death-zones.
First, it
makes sense that supports should be able to hold a doorway that they're standing in. They're frickin' mountainous shock-troopers. On maps like Subsurface,
they literally fill the doorway.
Secondly, how on earth would this "make their flanking areas become death zones"? Does it magically drop enemies behind the recons? Are you saying it makes recons the ones who will
get flanked, rather than the other way around? You've said horrible anti-recon changes ("Death zones!") will happen, but your justification is thin-air.
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If you're almost never glitching through enemies, then the change won't even affect you. If you're doing it constantly, then that just underscores that it's an exploitable quasi-bug in the game world.