Neotokyo progress report 7-30-09

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Re: Neotokyo progress report 7-30-09

Postby Terr on Thu Aug 20, 2009 9:29 am

Jezternz wrote:besides its hard enough to escape an assault grenade, let alone if you have all these collidable people around you...



This is only for enemies. Nobody is asking for collision with teammates. And teammates are going to be the "people around you" when an enemy grenade comes sailing in.

Seriously, where are you guys continually getting the idea that every single other player in the game would collide with you?
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Re: Neotokyo progress report 7-30-09

Postby Terr on Thu Aug 20, 2009 9:36 am

you have to weigh how such changes are going to impact all classes.

Look, it's glitchy behavior. (More of a development design tradeoff than a bug, but the end-effect is glitchy.)

If you want to suggest some compensatory fix to buff recons at the same time, go ahead and propose some already, but it's worth fixing on it's own merits the same way physics bugs like bunnyhopping are.

Or take the current weapon-penetration damage bug. Presumably it favors Assaults/Supports and their heavier weaponry. Why aren't you holistically complaining that nobody should try to fix that?

Supports now get the extra positive attribute of being able to block hallways, stairways and doorways and Recon's get the negative of having their flanking areas becoming death-zones.
First, it makes sense that supports should be able to hold a doorway that they're standing in. They're frickin' mountainous shock-troopers. On maps like Subsurface, they literally fill the doorway.

Secondly, how on earth would this "make their flanking areas become death zones"? Does it magically drop enemies behind the recons? Are you saying it makes recons the ones who will get flanked, rather than the other way around? You've said horrible anti-recon changes ("Death zones!") will happen, but your justification is thin-air.

___________

If you're almost never glitching through enemies, then the change won't even affect you. If you're doing it constantly, then that just underscores that it's an exploitable quasi-bug in the game world.
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Re: Neotokyo progress report 7-30-09

Postby Harp on Thu Aug 20, 2009 3:43 pm

The reason I'm not complaining about those bugs is because I am not affected by them as much. They can still be killed with the right amount of bullets. I main recon and I know how important maneuverability is for survival, it's a lot more important than having to put a few extra smg bullets into a support.

In any case I just wanted to make my case about the whole situation so both sides are heard. The devs can take that feedback and do whatever they want.
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Re: Neotokyo progress report 7-30-09

Postby Shinobi on Sun Aug 23, 2009 3:20 pm

Terr, it sounds like you havent played recon much
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Re: Neotokyo progress report 7-30-09

Postby Alone on Sun Aug 23, 2009 10:40 pm

A recon jumping over a support will almost certainly clip through his head. You take that away and the recon loses its main offense strategy (note, i didn't say game strategy) - jump over slow support that had a 50/50 chance of not seeing the recon and attack the back.
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Re: Neotokyo progress report 7-30-09

Postby Terr on Mon Aug 24, 2009 4:52 am

Alone wrote:A recon jumping over a support will almost certainly clip through his head. You take that away and the recon loses its main offense strategy


Regardless of how crucial to class-balance the strategy is, what I said before still applies:

Look, it's glitchy behavior. (More of a development design tradeoff than a bug, but the end-effect is glitchy.) If you want to suggest some compensatory fix to buff recons at the same time, go ahead and propose some already, but it's worth fixing on it's own merits the same way physics bugs like bunnyhopping are.


I mean, c'mon. Do you really think the tactic you've described would be positively mentioned (let alone encouraged) in even the most detailed game design document? Can you imagine the following help tip?
As a recon, you are uniquely positioned to use your leap (Shift+Jump) to magically phase through the heavily-armored bodies of your foes and to attack them from behind.


Nah, I can't see it either. If--in the end--the recon class requires it in order to be competive, then it's an indicator the recon class needs fixing anyway.
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Re: Neotokyo progress report 7-30-09

Postby danpV on Wed Aug 26, 2009 4:42 pm

It's been quiet lately, Deej! What's rocking behind the scenes? :D
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Re: Neotokyo progress report 7-30-09

Postby Snokio on Fri Aug 28, 2009 7:01 am

Is there a target date / month for the release?
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Re: Neotokyo progress report 7-30-09

Postby Canoro on Fri Aug 28, 2009 8:41 am

Interested in a vague date for the patch release.

Keep up the good work :ugeek:
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Re: Neotokyo progress report 7-30-09

Postby foofad on Sat Aug 29, 2009 12:00 am

"When it's ready."

:twisted:

In all seriousness, it's probably gonna be a little while yet.
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